Welcome to Michael’s RPG MESS › Forums › Rules and Setting › General Spell Level Abilities (part 1)
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GM Michael.
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February 19, 2021 at 12:45 am #172
GM Michael
KeymasterMATTER
1 Difficulty: Getting Information about matter
Determining what something is made of
Determining weak spots or structure of something
Helping to figure out function or use of an item
Finding a hidden compartment.2 Difficulty: Shifting matter
Altering the electrical conductivity to an object
Shaping liquid or vapors
Moving air to form a minor shield around a mage
Minor alterations3 Difficulty: Significant changes to items
Alter an items durability
Mold any material into a new shape
Repair an Object4 Difficulty: Complete transmutation of Matter
Transmuting one element into another
Transmuting simple items (like one gas or liquid into another)5 Difficulty Creation and destruction of matter.
Altering the size and density of an object
Destroying inert matter into nothingness
Creating an object out of pure magic.MIND:
1 Difficulty Gaining Information about Minds
Reading emotional states
Sensing conscious minds2 Difficulty: Minor influences
Influencing minor minds (animals, etc)
Projection emotions onto another (including
Hiding your mental state from others
limited shielding from mind magics
Limited Telepathy
Slight alterations in the perception of others.3 Difficulty: Significant alterations to minds
Psychic assaults
Full telepetahy
Understand languages
Mentally shield others
Alter perceptions
Alter personal mental and social performance.4 Difficulty: Limited control of minds
Read and alter memories
Create hallucinations
Enter Dreams
Alter mental or social abilities of others
Limited telepathic control5 Difficulty Complete mental control
Possession of another person
Connecting multiple minds in a network
Domination of another mind completely
Send your consciousness to other realmsFATE:
1 Difficulty: Reading the fates
Seeing connections between people, places, and objects
Seeing vague outcomes of minor random events2 Difficulty Minor alterations of fate
Small coincidences act in your favor
*you are at the righplace / right time to meet a colleague
* A small thing you need becomes available in a unexpeted manor
* You make a good first impression because you have similar hobbies
Ensuring an item works while you use it
Swearing an oath that has a minor in game effect.
Give extra fortune to one endeavor of yours (upgrade a die roll)
3 Difficulty:Granting fortune (Upgrade) to other player characters
Preventing outside powers from tampering with fate
imbue lifeless objects with good or ill fortune4 Difficulty:
Destroy the ties that bind a soul or sprint to a place or object
Determine the fate of an object
Sanctify, Later, and Sever oaths5 Difficulty:
Determine the fate of another individual
Create, Dispel or Alter a geas
Declare and object, person, place. etc to be someones doomTIME
1 Difficulty: Know information about time
Determine passage of time or time of day
Wake at a set time
Give assistance (boost / upgrade) to any events involving timing
Sense temporal disturbances
Get a sense of how old something is2 Difficulty: Peer into time
Gain information into the future of an object / person / etc (one question)
Glance forward to see the immediate outcome of a simple undertaking
Postcognition. Getting an idea of what went on in the past of an area.
Time Shielding. Preventing others from temporal scrying and divination on you3 Difficulty: Manipulate time
Accelerate or Slow time
Rewind time by one turn.
Know the actions of your group one turn in advance4 Difficulty: Dealing with multiple possible ime flows
Take yourself out of time into a pocket dimension
Ask questions about multiple possible futures
Bring another living creature or object forward a short bit in time5 Difficulty
Bring others out of time into your pocket dimension
Stop time
Rewrite your personal history (shift experience for the character) -
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